尽管过度参数化的模型已经在许多机器学习任务上表现出成功,但与培训不同的测试分布的准确性可能会下降。这种准确性下降仍然限制了在野外应用机器学习的限制。同时,重要的加权是一种处理分配转移的传统技术,已被证明在经验和理论上对过度参数化模型的影响较小甚至没有影响。在本文中,我们提出了重要的回火来改善决策界限,并为过度参数化模型取得更好的结果。从理论上讲,我们证明在标签移位和虚假相关设置下,组温度的选择可能不同。同时,我们还证明正确选择的温度可以解脱出少数群体崩溃的分类不平衡。从经验上讲,我们使用重要性回火来实现最严重的小组分类任务的最新结果。
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最近的一系列工作都集中在执行设置中的培训机器学习(ML)模型,即,当数据分布对部署的模型作出反应时。该设置中的目标是学习一个模型,它们都会引起有利的数据分布,并且在诱导的分布上表现良好,从而最小化测试损耗。以前的研究找到最佳模型假定数据分布立即适应部署的模型。然而,在实践中,这可能不是这种情况,因为人口可能需要时间来适应模型。在许多应用中,数据分发取决于当前部署的ML模型和在部署模型之前的“状态”。在这项工作中,我们提出了一种新的算法,有状态表现梯度下降(有状态perfgd),即使在存在这些效果的情况下也使得即使在这些效果的存在中最小化性能损失。我们为有状态行为的融合提供了理论保障。我们的实验证实,有状态的PERGD大幅优于以前的最先进的方法。
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Course load analytics (CLA) inferred from LMS and enrollment features can offer a more accurate representation of course workload to students than credit hours and potentially aid in their course selection decisions. In this study, we produce and evaluate the first machine-learned predictions of student course load ratings and generalize our model to the full 10,000 course catalog of a large public university. We then retrospectively analyze longitudinal differences in the semester load of student course selections throughout their degree. CLA by semester shows that a student's first semester at the university is among their highest load semesters, as opposed to a credit hour-based analysis, which would indicate it is among their lowest. Investigating what role predicted course load may play in program retention, we find that students who maintain a semester load that is low as measured by credit hours but high as measured by CLA are more likely to leave their program of study. This discrepancy in course load is particularly pertinent in STEM and associated with high prerequisite courses. Our findings have implications for academic advising, institutional handling of the freshman experience, and student-facing analytics to help students better plan, anticipate, and prepare for their selected courses.
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We present a differentiable formulation of rigid-body contact dynamics for objects and robots represented as compositions of convex primitives. Existing optimization-based approaches simulating contact between convex primitives rely on a bilevel formulation that separates collision detection and contact simulation. These approaches are unreliable in realistic contact simulation scenarios because isolating the collision detection problem introduces contact location non-uniqueness. Our approach combines contact simulation and collision detection into a unified single-level optimization problem. This disambiguates the collision detection problem in a physics-informed manner. Compared to previous differentiable simulation approaches, our formulation features improved simulation robustness and a reduction in computational complexity by more than an order of magnitude. We illustrate the contact and collision differentiability on a robotic manipulation task requiring optimization-through-contact. We provide a numerically efficient implementation of our formulation in the Julia language called Silico.jl.
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The development and adoption of artificial intelligence (AI) technologies in space applications is growing quickly as the consensus increases on the potential benefits introduced. As more and more aerospace engineers are becoming aware of new trends in AI, traditional approaches are revisited to consider the applications of emerging AI technologies. Already at the time of writing, the scope of AI-related activities across academia, the aerospace industry and space agencies is so wide that an in-depth review would not fit in these pages. In this chapter we focus instead on two main emerging trends we believe capture the most relevant and exciting activities in the field: differentiable intelligence and on-board machine learning. Differentiable intelligence, in a nutshell, refers to works making extensive use of automatic differentiation frameworks to learn the parameters of machine learning or related models. Onboard machine learning considers the problem of moving inference, as well as learning, onboard. Within these fields, we discuss a few selected projects originating from the European Space Agency's (ESA) Advanced Concepts Team (ACT), giving priority to advanced topics going beyond the transposition of established AI techniques and practices to the space domain.
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The term ``neuromorphic'' refers to systems that are closely resembling the architecture and/or the dynamics of biological neural networks. Typical examples are novel computer chips designed to mimic the architecture of a biological brain, or sensors that get inspiration from, e.g., the visual or olfactory systems in insects and mammals to acquire information about the environment. This approach is not without ambition as it promises to enable engineered devices able to reproduce the level of performance observed in biological organisms -- the main immediate advantage being the efficient use of scarce resources, which translates into low power requirements. The emphasis on low power and energy efficiency of neuromorphic devices is a perfect match for space applications. Spacecraft -- especially miniaturized ones -- have strict energy constraints as they need to operate in an environment which is scarce with resources and extremely hostile. In this work we present an overview of early attempts made to study a neuromorphic approach in a space context at the European Space Agency's (ESA) Advanced Concepts Team (ACT).
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As Artificial and Robotic Systems are increasingly deployed and relied upon for real-world applications, it is important that they exhibit the ability to continually learn and adapt in dynamically-changing environments, becoming Lifelong Learning Machines. Continual/lifelong learning (LL) involves minimizing catastrophic forgetting of old tasks while maximizing a model's capability to learn new tasks. This paper addresses the challenging lifelong reinforcement learning (L2RL) setting. Pushing the state-of-the-art forward in L2RL and making L2RL useful for practical applications requires more than developing individual L2RL algorithms; it requires making progress at the systems-level, especially research into the non-trivial problem of how to integrate multiple L2RL algorithms into a common framework. In this paper, we introduce the Lifelong Reinforcement Learning Components Framework (L2RLCF), which standardizes L2RL systems and assimilates different continual learning components (each addressing different aspects of the lifelong learning problem) into a unified system. As an instantiation of L2RLCF, we develop a standard API allowing easy integration of novel lifelong learning components. We describe a case study that demonstrates how multiple independently-developed LL components can be integrated into a single realized system. We also introduce an evaluation environment in order to measure the effect of combining various system components. Our evaluation environment employs different LL scenarios (sequences of tasks) consisting of Starcraft-2 minigames and allows for the fair, comprehensive, and quantitative comparison of different combinations of components within a challenging common evaluation environment.
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Rearrangement puzzles are variations of rearrangement problems in which the elements of a problem are potentially logically linked together. To efficiently solve such puzzles, we develop a motion planning approach based on a new state space that is logically factored, integrating the capabilities of the robot through factors of simultaneously manipulatable joints of an object. Based on this factored state space, we propose less-actions RRT (LA-RRT), a planner which optimizes for a low number of actions to solve a puzzle. At the core of our approach lies a new path defragmentation method, which rearranges and optimizes consecutive edges to minimize action cost. We solve six rearrangement scenarios with a Fetch robot, involving planar table puzzles and an escape room scenario. LA-RRT significantly outperforms the next best asymptotically-optimal planner by 4.01 to 6.58 times improvement in final action cost.
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Measuring growth rates of apple fruitlets is important because it allows apple growers to determine when to apply chemical thinners to their crops to optimize yield. The current practice of obtaining growth rates involves using calipers to record sizes of fruitlets across multiple days. Due to the number of fruitlets needed to be sized, this method is laborious, time-consuming, and prone to human error. In this paper, we present a computer vision approach to measure the sizes and growth rates of apple fruitlets. With images collected by a hand-held stereo camera, our system detects, segments, and fits ellipses to fruitlets to measure their diameters. To measure growth rates, we utilize an Attentional Graph Neural Network to associate fruitlets across different days. We provide quantitative results on data collected in an apple orchard, and demonstrate that our system is able to predict abscise rates within 3% of the current method with a 7 times improvement in speed, while requiring significantly less manual effort. Moreover, we provide results on images captured by a robotic system in the field, and discuss the next steps to make the process fully autonomous.
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Practitioners prune neural networks for efficiency gains and generalization improvements, but few scrutinize the factors determining the prunability of a neural network the maximum fraction of weights that pruning can remove without compromising the model's test accuracy. In this work, we study the properties of input data that may contribute to the prunability of a neural network. For high dimensional input data such as images, text, and audio, the manifold hypothesis suggests that these high dimensional inputs approximately lie on or near a significantly lower dimensional manifold. Prior work demonstrates that the underlying low dimensional structure of the input data may affect the sample efficiency of learning. In this paper, we investigate whether the low dimensional structure of the input data affects the prunability of a neural network.
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